Warrior
Crusader
Sniper
Dual Gunner
Night Magician

Weapon Guard
(parry)
Blocks any attack for once. Lasts one minute.
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Revitalize Recover HP by 1% every second for one minute.
Tier1
Slash Deals damage to target with a strong upper slash.
Dash Charges towards target to deal damage and inflict stun.
Armor Break Deals damage to target and lowers its physical defense.
Incite Taunts target enemy unit generating threat level to attack the character
Berserk Increases Physical Attack and Move Speed but lowers Defense Rate.
Blade Storm Swings the blade in circle and deals damage to enemy units around.
Tier2
How of Glory Increases Max HP and MP and the recovery rate of all party members.
Stark Deals damage to target and knocks it down.
Target is incapable to attack or defend.
Fortitude Increases Physical Attack and Hit Rate. (Passive)
Dragon Spirit Increases Max HP and recovers certain % of Max HP every 8 seconds out of battle. (Passive)
How of Valor Increases Strength, Agility and Intelligence of all party members.
Impact Ground Deals damage to targets within 5 m radius with ground explosion and
drastically decrease Move Speed.
Tier3
How of War Deals physical damage to enemies within radius and inflicts stun.
Awakening Increases Critical and Skill Damage. Activates only in Berserk status.
Thrust Deals physical damage over certain period through stabbing,
leading the target to bleed.
How of Defense Increases Physical and Magic Defense and Resistance Rate to all near
-by party members.
Death Wound Deals great Physical Damage through powerful blow and inflicts silence.
Halmont Deals damage to near-by enemies by jumping to designated area and
thus generating a shockwave.
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Tier1
Rote Shield Deals damage to target with the shield and inflicts stun.
Remedy Deals damage to target and decreases Move Speed.
Additional damage is inflicted on Undead and Devil.
Nemesis Deals damage to target and decreases Move Speed.
Additional damage is inflicted on Undead and Devil.
Mess Incite Increases the treat level of near-by enemies (monsters).
Guardian Increases Physical Defense and Magic Defense but decreases Defense
Rate.
Holy Blood Recovers HP from damage inflicted to enemy.
Tier2
Lock On Deals physical damage to target and, for certain period, makes the
target to attack the character disregarding the threat level.
Point Defense Increases threat level generated from all activities.
Revelation Increases Max HP and MP.
Divine Union Transfers some of damage inflicted on a party member to the character.
Protect Generates a shield and blocks some of skill attacks targeted to the
character.
Tier3
Divine Emission Deals damage to enemies within 4 m radius by exploding Divine powers
and interrupts casting of spells for certain period. Additional damage is
inflicted on Undead and Devil.
Reflect Returns some of received damage to the enemy once.
Lasts 20 seconds.
El Tycia Increases HP of the character or of a friendly.
El Laster Increases Resistance and threat level for 30 seconds.
El Thymos Increases Attack and Move Speed. For normal attacks, additional
splash damage will incur. Lasts for 40 seconds.
El Aegis Increases Physical and Magic Defense for 40 seconds.
Recovers HP every 2 seconds.
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Elimination Removes buffs of the enemy.
Tier1
Countdown Fires a bullet that explodes after penetration and deals damage.
Additional damage is inflicted after 3 seconds.
Fatal Flaw Deals damage to target. Also decreases the Physical Defense by
exposing target’s weak point.
High-angle Gun Deals damage to target through precise aiming.
Has additional Critical points.
Leg Shot Shoots the leg of target. Deals damage and decreases Move Speed.
Hiding Goes into cloaking mode and initializes the treat level. Move Speed is
either increased or decreased depending on the skill level.
Najmun Increases Skill Attack. Increases Hit Rate for skills with casting time
of more than 1 second.
Tier2
Cruel Chaser Bleeds the target and deals damage for 6 seconds.
Decreased the effect of heal.
Precision Increases Hit Rate and Critical.
Concentration Decreases the chance of being interrupted during casting and
increases Hit Rate.
Critical Power Increases damage when Critical is activated.
Detonation Deal damage to enemies within 4 m radius and interrupts casting for
3 seconds by firing a stray bullet to targeted area.
First Encounter Ambushes the target and inflicts stun while in Hiding mode.
Has additional Critical points.
Tier3
Closing Target When the HP of target is down to certain level, immediate attacks and
deals damage.
Sonic Blast Deals damage to enemies within 4 m radius and interrupts casting for
6 seconds with a fast-spinning bullet.
Vital Spot Attacks near-by enemy with the butt plate. Deals damage and inflicts
shock. Auto-attack is not applicable.
Mark of Pursuer Decreases Defense Rate and Critical Resistance of target.
Also decreases the HP limit. Applicable to only one target at a time.
X-14 Demolition Installs a security robot in the selected area. The robot automatically
attacks enemies within range.
Blow Back Deals great damage to target. Has additional Critical points.
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Dodge Evades all attacks once. Lasts one minute.
Tier1
Mjolnir Deals damage to target with bomb containing unstable Facion.
Inflicts additional damage after certain period
Venom Spine Restrains enemy movement and deals damage by generating
poisonous roots.
Prompt Action Increases Move Speed and Defense Rate for a short period of time.
Restraint Increases Attack by injecting powers into Dual Nube.
Durability of the weapon decreases fast.
Hiding Initialized threat level by cloaking.
Move Speed increases or decreases depending on the skill level.
Wild Fire Deals damage to target by shooting randomly 8 times in 2 seconds.
Tier2
Slow Poison Decreases Move Speed for a certain period of time and deals damage
for duration of 2 seconds.
Requiem Curses the target and deals damage for 10 seconds.
Sharp Gaze Increases Critical points and damage.
Graceful Motion Increases Defense Rate.
Black Rose Increases Critical points for a certain period.
Mana Poison Interrupts MP recovery and continuously reduces MP for a certain
period by firing a bullet with anti-Mana component.
Tier3
Bloody Smoke Deals damage to near-by enemies by random firing.
Instant Shock Knocks the target unconscious for certain period.
While unconscious,target can be attacked to inflict damage.
Auto-attack is not applicable.
Flash Explosion Deals damage to target and surrounding enemies near the target
and inflicts blind.
Anti-Heal Poison Target receives damage when healing for certain period.
Rapid Fire Resets and decreases cool time of all skills.
Heart Ripper Deals damage for certain period and, if the target receives Critical,
inflicts stun.
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Tier1
Chaos Flame Deals magic damage to target
Pain Deals magic damage to target every second for certain period by
attacking the mind with unstable Mana.
Change Transforms the target to non-combat, non-harmful animal and
decreases Move Speed. Auto-attack is not applicable and cannot
used on multiple targets at same time.
Shock Wave Deals magic damage to target and decreases Move Speed for certain
period.
Black Shield Sacrifices MP for damages received by generating dark curtain.
Chaos Inferno Deals magic damage to target and inflicts stun by shooting a great
dark fire.
Tier2
Hitch Restrains the MP of the target restricting use of skills for certain
period. Second casting to same target,while first casting is in effect,
effect will last twice longer.
Erode Deals magic damage to target. HP is gained relevant to damage
inflicted.
Mana Storm Increases Magic Attack and MP consumption through reiteration of
Mana.
Mana Harmony Increases Max MP and Mana Recovery Rate.
Dark Swarm Deals magic damage to target by throwing Dark fragments over
designated area. One target will receive on one hit.
Eclater Deals area effect damage to targets and conditionally sets target to
blow up if the HP drops below 20% or after certain period.
Tier3
Mana Flare Deals magic damage by rapidly firing 3 compressed Mana balls.
Chaos Blaze Deals magic damage and decreases Move Speed by causing explosion.
Sleeping Haze Inflicts sleep by generating a fog. Auto-attack is not applicable.
Sould Burn Deals magic damage and decreases Physical Defense and Magic
Defense for certain period by burning the soul of target.
Mass Teleport Instantly transports all party members within 10 m radius to a saved
coordinate. Up to 5 coordinates can be saved.
Darkness Fall Deals magic damage by throwing a great fragment of darkness to a
designated area. Inflicts stun to hit targets.
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Magic Sensor Removes any cloaking spells within 6 m radius of designated point.
Purification Removes one curse from a friendly force.
Tier1
Holy Bolt Deals magic damage to target by shooting an divine arrow.
Additional 50% damage is inflicted to undead and devil.
Cure Recovers HP of friendly force.
Magic Shield Absorbs Physical Damage and decreases 25% of area effect Physical
Damage by generation Mana shield around oneself or friendly force.
Bless Increases Physical Attack and Magic Attack of friendly force.
Hand of Cure Recovers HP of oneself or friendly force every 2 seconds .
Lasts 10 seconds.
Resurrection Revives party member. Some HP and MP of revived party member is
also recovered.
Tier2
Heist Increases Move Speed of friendly force for certain period.
Sun Ray Continuously deals magic damage for certain period and make the
target sensitive to Divine Magic.
Holy Activation Increases heal ability and decreases MP consumption of all healing
skills.
Mass Cure Recovers HP of all party members within 6 m radius.
Ugenes Lux Deals magic damage to all enemies within 4 m of designated point.
Additional 50% damage is inflicted to undead and devil.
Tier3
Mana Release Recovers MP continuously for all party members within certain radius.
Prevention Cure Automatically recovers HP of oneself or friendly force if the HP goes
below 50% or after one minute, whichever comes first.
Shield of Nikita Makes immune to all attacks for certain period but casting is not allowed.
Feedback Magic Removes buff of target and deals damage for each buff.
Holy Striking Blesses weapons of friendly force inflicting additional damage for
undead and devil for certain period.
Recovery Recovers HP of friendly force greatly and removes all curses or
negative buffs.